DEVELOPING STUDENTS’ VOCABULARY MASTERY USING BLIND FOLD GAMES IN ONLINE LEARNING
Learning system in Indonesia has done by online learing during the pandemic. Teachers need to prepare digital material to be delivered in online learning. This study investigated about developing students’ vocabulary mastery during the Covid-19 pandemic by using blindfold games in online study class. The main problem of this study was to see there was significant improvement or not after the students was taught vocabulary by using blind fold game. The objective of this study is to find out whether Blind fold Games significantly improve the students’ vocabulary achievement. This study used pre-experimental with one group pre-test post-test design. The population of this study is the 11th grade student major of Hotel of SMK Madyatama Palembang which is divided into two classes with total number 56 students. This study used random sampling by 28 samples from population. The data were collected through vocabulary test with 30 questions and analysed by using Wilcoxon test formula. From the result of this study, it was found that 11th grade students of SMK Madyatama Palembang have significant improvement in vocabulary achievement.